SafePC Cloud has partnered with some of the leading educational technology providers in the world such as Microsoft, SYNNEX, Certiport, Google Education, and Isograd to bridge the digital divide in technology education. Our focus is on providing Microsoft IT Certifications, and Digital Literacy certifications such as IC3 and TOSA Digital. Our areas of focus are the following: Providing professional development, training, and support to educators, administrators, and parents. Supporting programs and initiatives to close the educational divide that impact people who are economically and socially disadvantaged. Developing science, technology engineering and math STEM Programs for non-profits, K-12, and higher education who work closely with the next generation of students to foster careers in Virtual Reality (VR), 3D Printing, AI, Robotics, and Coding. Provide 1:1 device to schools, non-profits, and corporations for educational training needs, these include Google Chromebooks, Microsoft Surface, laptops, and other IT peripherals.
From the Future creates next generation Virtual Reality training. Our software platform is designed to improve the quality of learning and solve today’s content creation and delivery issues. We provide both an Infrastructure enterprise solution and VR Educational courses FTF's DRIVE enterprise training platform provides: a - Cross-hardware & Cross-publisher management, b - Cloud Data Integration – IT/HR/OPS/VR, and d - Blockchain certification. FTF's Hololab VR educational courses provide: a - Multi-user & Multi-location, b - Student & Trainer point of views, c - Desk, miniature, & life-size scales, and d - AI optimization
Entertainment Company. XR + Hologram. Integration of new technologies and current trends into modern business models.
FirebirdVR is an Immersive Content and Solutions Stratup Based Out of Pune ,India . It's in operation since 2015 . We are providing our services in Following Sectors : +Real Estate - VR AR Tours , 360 Tour , Arch Viz Simulation, Customized Solutions +Travel and Tourism - VR AR Tours , 360 Tour , Customized Solutions . + Education and Training - Immersive Content Simulation for Learning and corporate and government trainings . + Fashion - First row experience for Fashion Shows and Brand Promotions with VR AR and MR tech . + Retail - Immersive shopping experience with brands . + Banking and Financial services : Bring your clients closer with VR AR and MR experiences . + 360 and 180 live streaming of events : Sports , Events Live streaming services + News and Media : VR AR MR , News portal for End consumer . We Provide complete solution with Software , hardware and Training under one roof for quality experiences.
VRSim products use the latest, proprietary technology to address training and skills development needs in spray coatings, welding, advanced manufacturing, construction, robotics, and other skilled trades.
Emteq lab’s latest VR technology builds on over 40 years of research into the relationship between facial expressions and emotion. A machine learning tool that accurately translates biometric data into emotional response, it offers the potential to revolutionise a wide range of industries including Research, Training & Education, Gaming & Entertainment, Advertising, Marketing and Retail.
Elearning Design Center is a technology-focused company with a vision to transform online learning by bringing immersive ways of teaching. We want to make immersive learning scalable and more affordable. Our team of designers, artists, and developers love what they do and are always ready for the next challenge; whether it is to create 3D/AR/VR/MR virtual world environments, 3D animations, or any other eLearning solution.
SKYLECT reviews and supplements conventional teaching and training approaches which are inefficient to comply with the fast-changing demands of contemporary technology-driven societies. By incorporating VR technologies, adopters will benefit from easy and fast access to powerful elements such as immersion, deeper understanding of spatial relationships, enriched interactive experiences, generation of emotional reactions, and thus enhanced knowledge acquisition and outcomes. The platform can promote interaction through its refined avatars and equally cater for all learning styles, which conventional teaching methods fail to cover in one session, as they demand for skilled experts with strong teaching backgrounds. Teaching material through stereoscopic visuals, helps the development of more personal and meaningful relations, resulting in deep immersion in a gamifying mode, and better recall, while boosting learners confidence and autonomy.
3spin DREAM is an AR and VR learning platform which enables non-programmers in agencies, enterprises and universities to easily create, operate and manage immersive trainings through the cloud. In the past, creating VR or AR trainings was often costly, as scenarios had to be individually programmed, manually installed on each device and trainings were quickly technically outdated. 3spin DREAM is billed as Software-as-a-Service per learner and month. Authors are free. Combined with its cloud distribution, the learning platform covers the range from a quick, “success-based” start up to a highly scalable training portfolio, delivered to hundreds or more devices. In the past, isolated pilot projects only needed to be the training itself. However, really operating trainings in an organization requires much more – features which would be too expensive for a single client. 3spin DREAM offers enterprise functionality such as multi-user training, user management, success reports and LMS integration, to name a few. With 3spin DREAM, clients can focus on what’s most important: learning content – and not programming. 3spin DREAM was awarded "best tool for training creation and distribution" at Learntec 2020.
Touch of Life Technologies is focused on improving healthcare through education with the world's most complete platform for real anatomy in virtual environments. We were founded in 1998 by basic science and clinical faculty including a principal investigator of the National Library of Medicine’s Visible Human Project to create virtual teaching and training tools from this first of its kind anatomical dataset. Today, we continue to push the envelope of high-resolution anatomical imaging and its application in education and training environments. Through our VH Dissector platform, we enable students and educators around the world to interact with real human anatomy on a variety of devices from collaborative multi- touch tables to iPads and AR and VR devices. Looking towards tomorrow, we are pairing our real anatomy with years of research in haptic technologies and algorithms to create highly realistic training solutions for clinical procedures.
Virtual World Tours understands the opportunity of using VR to increase access for people with disabilities - especially by focusing on education and tourism. We believe that through VR - people will be able travel, explore, experience, and learn about the world around them in a new way... all from the comfort of their own homes.